Ray
04-08-2004, 01:16 PM
Yesterday I played two 3 hr. sessions at a Riverboat and started my play
at the $25 tables. I played the first 3 hrs. and went no where with the
attempt to "Engineering" a good situation. I was no different from anyone
at the table because at least 95% of the time I played basic strategy and
lost money for the session.
While I was having something to eat, I decided to try a method that I
ran accross at BJMATH. It's a concept recommended as an alternative
to backcounting for short deck games, say double deck. The idea is to
enter the game at the start, play two hands at 70% and avoid playing
the negative counts. The numbers quoted were 65% with two hands at
70% and 55% playing one hand. All that you need is some good excuse
to go to the john,call home,etc; not to hard to do because of the limited
number of hands.
Six deck shoes games, is a different matter all together. What to do about
all those cards/decks? I had put some thought into this and here is what I
decided to do: Play the $10 dollar tables and backcount at least one deck
and more if you can. What I was after was a running start and the removal
of some cards. On average the best I did was about +3,4 "running" and
one or one and half decks played. I played two at 20 which is a little over
70%. The first hour I could do no wrong and got my money back plus 25
units. Situational Blackjack? I think you would have to say yes, because
the next two hrs. I went nowhere up or down and could have went home
two hrs. earlier. I might add: With the running start I still had to leave the
table a lot, but table hopping helps to hide some of that.
Ray
at the $25 tables. I played the first 3 hrs. and went no where with the
attempt to "Engineering" a good situation. I was no different from anyone
at the table because at least 95% of the time I played basic strategy and
lost money for the session.
While I was having something to eat, I decided to try a method that I
ran accross at BJMATH. It's a concept recommended as an alternative
to backcounting for short deck games, say double deck. The idea is to
enter the game at the start, play two hands at 70% and avoid playing
the negative counts. The numbers quoted were 65% with two hands at
70% and 55% playing one hand. All that you need is some good excuse
to go to the john,call home,etc; not to hard to do because of the limited
number of hands.
Six deck shoes games, is a different matter all together. What to do about
all those cards/decks? I had put some thought into this and here is what I
decided to do: Play the $10 dollar tables and backcount at least one deck
and more if you can. What I was after was a running start and the removal
of some cards. On average the best I did was about +3,4 "running" and
one or one and half decks played. I played two at 20 which is a little over
70%. The first hour I could do no wrong and got my money back plus 25
units. Situational Blackjack? I think you would have to say yes, because
the next two hrs. I went nowhere up or down and could have went home
two hrs. earlier. I might add: With the running start I still had to leave the
table a lot, but table hopping helps to hide some of that.
Ray