8D Game...Ace/10
  • Can this also be used in 8D game by adjusting numbers. For example, a 54 verses a 36 for a five unit bet? Etc. I would assume it can, but looking for a reason why not like the variance of five decks remaining.
  • jimpenn said:
    Can this also be used in 8D game by adjusting numbers. For example, a 54 verses a 36 for a five unit bet? Etc. I would assume it can, but looking for a reason why not like the variance of five decks remaining.



    While I use straight hi-lo, rather than the A-10 count, the problem is exactly the same. Bigger shoe means fewer chances to see an advantage of any significance. single-deck BJ shows this best as the count bounces around all over. At DD the count is less volatile. In a shoe (6d) you see many less opportunities where the TC hits +8 whereas in SD games it happens with regularity. 8 deckers stretch the interval between + counts out farther, which is a reason to avoid 'em when you can... Wonging 8D shoe games can be a +very+ slow project... And, of course, many casinos use 8 deck shoes, but deal 'em like 6d shoes, so that they just cut off 2 more decks with the 8 decker and only reshuffle as often as a normal 6d shoe. But the penetration makes it unplayable except for wonging, and it is damned near unWongable as well unless you want to play a few rounds every hour or two since the TC is unlikely to reach significant levels.
  • SSR - Nice job of stating the obvious, but you never answered Jim's question.

    Jim - Yes you could use it in an 8d game, but your key number after three decks would be "55" (not 56). You could also increase the accuracy by continuing the count through four decks and using "76" as your key, and even to five decks using "97"; adjusting your bets accordingly. I've never calculated the EV because I don't play 8d, but maybe Fred will see this and respond.

    Grifter

    p.s....We're moved, unpacked, and I have this puter runnin' again Thanks for all the PM's and e-mails.....I'll answer them today.
  • Thanks SSR and "Grifter"...sure is good to see your finger marks again. I'm a little late with my PM, but I also will send today. Bought some property from an old woman in Pittsburh in Pahrump. She and husband purchased it in 1968. He's now dead and she addicted to VP at the local Redskin joint...I negotiated price so you know she made a killing..lol On August 29th. I took a ride up to see property while in Vegas and I was amazed to see that they now have a new General Hospital. She initiallly paid $1200 for joining lots. Don't worry Grif, I gave her more than she paid for it.

    For the last two days I have been "attempting" to use the A/7 Count with CV and now realize why you better be a very patient person. I read the comment about receiving three playable games in a row at the Redskins Casino I recently played and now realize how incredible it was.

    Best, and welcome back Grifter.
  • Jimpenn -- You could use the A/10 Front Count for 8 decks, but advanatgeous counts would arise less frequently. It would probably be best to take your checkpoint at the 2.5 dealt decks mark. At that point, 5.5 decks would remain and you'd need a front count of '45' to bet three units, '44' to bet four units and '43' to bet six units. A front count of '55' would be your "walk" number (-2 true). Take Insurance at '39' or less (+3.25 true)

    Since 8 decks are more changeable than 6, you'd probably want to re-take your A/10 inventory at the four deck mark. There, a '76' count is worth four units and a '74' is worth six units. Take Insurance at '72' or less.
  • Sorry, the "walk" number for the 2.5 deck checkpoint should be '57' (-2 true). Did things on the fly -- all else I'm pretty sure is OK.

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