learningtocount said:There are about 30 plays that depend upon the count that can violate basic stragedy.
learningtocount said:The most improtant index plays are for plus 1 and minus 1 I wonder if you just knew those index play alone how much your starting advantage would be.
When the count is minus 1 hit an 11 vs an Ace no matter how many decks are in use.
There are many more index plays you can make.
learningtocount said:The most improtant index plays are for plus 1 and minus 1 I wonder if you just knew those index play alone how much your starting advantage would be.
When the count is minus 1 hit an 11 vs an Ace no matter how many decks are in use.
There are many more index plays you can make.
learningtocount said:Although 80% of the time you should follow basic stragedy for the best way to play your hand there is still 20% of the time that you can violate basic stragedy and be right for doing so here are some examples.
You are playing single deck and get dealt 2 7's against a 10 staying is the correct play.
You are in a negative count and get a 12 vs a 4 hitting is a better play than standing because some of the cards that bust you are not available in the drawing cards.
You are in a positive count and get a 16 vs a 10 staying is a good play.
You are in a negative count and get an 11 vs a dealer 10 or ace hitting instead of doubling is the right play.
There are about 30 plays that depend upon the count that can violate basic stragedy.
Renzey said:Although I use around 50 indices when I play, I've run sims that show an increase in EV from +0.75% to just +0.76%, or 0.01% net by adding 10 more indices to the Illustrious 18 (shoe game).
Would like to hear from Norm on this. Have you done any experimenting here?
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